Cross-Cultural Examination of the False Consensus Effect

koreans estimates exceed americans estimates
americans estimates exceed koreans estimates

Exploration of Factor Structure and Measurement Invariance by Gender for a Modified Shortened Adapted Social Capital Assessment Tool in India

satorra bentler scaled corrected chi square difference test

Breaking the Cybernetic Code: Understanding and Treating the Human Metacognitive Control System to Enhance Mental Health

Performance Indicators in Young Elite Beach Volleyball Players

Semantic-Pragmatic Impairment in the Narratives of Children With Autism Spectrum Disorders

Acute Aerobic Exercise Based Cognitive and Motor Priming: Practical Applications and Mechanisms

Improvement of Body Satisfaction in Older People: An Experimental Study

Young Learners' Regulation of Practice Behavior in Adaptive Learning Technologies

Functional Linking Between Negative and Positive ERPs for Syntactic Processing in Japanese: Mutual Enhancement, Syntactic Prediction, and Working Memory Constraints

Religious Affiliation and Marital Satisfaction: Commonalities Among Christians, Muslims, and Atheists

Influence of Classroom Acoustics on Noise Disturbance and Well-Being for First Graders

Spatial Organization in Self-Initiated Visual Working Memory

DIF in the Spanish Version of the Verbal Selective Reminding Test Using Samples From Hispanics in the United States, Mexicans, and Spaniards

Beliefs About Emotion Are Tied to Beliefs About Gender: The Case of Men's Crying in Competitive Sports

False Recognition in Short-Term Memory - Age-Differences in Confidence

The Computational Boundary of a 'Self': Developmental Bioelectricity Drives Multicellularity and Scale-Free Cognition

Psychometric Properties of a Spanish Version of the Basic Needs Satisfaction in Sports Scale

incremental adjustment index between model

Teaching Beliefs on Developmentally Appropriate Practice Among Chinese Preschool Teachers: The Role of Personality

range from 18-53, median age=23 and 2.77

Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot